The Study on the Effect of Using Mobile Games on Improving Vocabulary Knowledge of Young Learners: A Case Study in Kermanshah

Document Type : Original Article

Authors

1 M.A. student of Applied Linguistics, Razi University, Kermanshah, Iran.

2 Associate Professor of Applied Linguistics, Razi University, Kermanshah, Iran.

3 Ph.D. in Applied Linguistics, University of Kurdistan, Iran.

Abstract

Today, people live in a digital world and everyone from children to adults is able to master technology in the form of computers and gadgets. In recent years, the use of gamification has been an important focus of attention in English as foreign language learning. This study aimed to examine the influence of using mobile games on the vocabulary improvement of young learners. A mix- quasi-experimental pre-test – post-test design was implemented in which 30 male and female young learners studying English as a foreign language at Iran Language Institute in Kermanshah were participated. The quantitative data was analyzed using the independent samples t-test. The qualitative data was gathered through interviews and analyzed using Maxqudia software. The results indicated a statistically significant difference between the control and experimental groups in terms of vocabulary achievement. The experimental group performed better and achieved higher results compared to the control group. However, it was found that there was no statistically significant difference between male and female students regarding their improvement in vocabulary. The results of qualitative part indicated that both male and female students exhibited a positive attitude towards the use of mobile games. The participants expressed interest, enthusiasm, and motivation while playing the mobile games. They displayed a keen desire to expand their vocabulary knowledge and acquire new words. Moreover, the mobile games facilitated easier memorization of the words. The findings of this study can be useful in language education.

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