The Study on the Effect of Using Mobile Games on Improving Vocabulary Knowledge of Young Learners: A Case Study in Kermanshah

Document Type : Original Article

Authors

1 M.A. student of Applied Linguistics, Razi University, Kermanshah, Iran.

2 Associate Professor of Applied Linguistics, Razi University, Kermanshah, Iran.

3 Ph.D. in Applied Linguistics, University of Kurdistan, Iran.

Abstract

Today, people live in a digital world, and everyone, from children to adults, can master technology through computers and gadgets. In recent years, gamification has been an important focus of attention in learning English as a foreign language. This study aimed to examine the influence of mobile games on young learners' vocabulary improvement. A mixed- quasi-experimental pre-test and post-test design was implemented, and 30 male and female learners studying English as a foreign language at Iran Language Institute in Kermanshah participated. The quantitative data was analyzed using the independent samples t-test. The qualitative data was gathered through interviews and analysed using MAXQDA software. The results indicated a statistically significant difference in vocabulary achievement between the control and experimental groups. The experimental group performed better and achieved higher results than the control group. However, it was found that there was no statistically significant difference between male and female students regarding their vocabulary improvement. The results of the qualitative part indicated that both male and female students exhibited a positive attitude towards using mobile games. The participants expressed interest, enthusiasm, and motivation while playing the mobile games. They were keen to expand their vocabulary knowledge and acquire new words. Moreover, mobile games facilitate the easier memorization of words. The findings of this study can be useful in language education.

Keywords


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